The rest of Maya's workflow remains the same, including mapping, rigging and animation. NURBS models can be more than halved when converted to a T-Splines model. One of the main benefits is increased render speeds. In addition to the speed gained by using T-Splines, users may convert to and from NURBS models without any loss of detail, as well as convert reasonably well to polygons. T-Splines models are seamless, meaning that portions of a low-resolution model can be high detail, with no gaps in between. Taking the wish lists of many modelers into account, T-Splines LLC (yep, they like their product so much they named the company after it) has created a method of modeling with the precision of NURBS while adding much more speed and freedom. T-Splines is a new modeling plug-in for that allows users to go beyond basic NURBS modeling.
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |